
Hello, I’m Matilde Park. I live in Montréal and I’ve spent my career building creative software in both product engineering and leadership roles.
I’ve cofounded companies (High Dimensional ResearchVenture-funded AI infrastructure startup (2023-2025), now Vers , ReciprocalDevelopment and design studio (2022-2023) ), worked on and ran the Landscape team at Tlon (2019-2021), and created various experimental games and applications since 2016.
I build developer tools, prototypes, and early-stage products—usually working across the stack in high-level languages. I’m interested in new interfaces, novel computing paradigms, and products that rethink how people interact with computers.
Recently I’ve been focused on narrative work—releasing paravalence ~with my angel, a visual novel, in January 2026 through Effigy Softworks. You can find more of my creative projects here.
I also maintain a sideblog at the encyclopedia eidolica.
I’m always interested in hearing about interesting problems and projects. Feel free to reach out if you’d like to chat.
history
- January 2026: Released paravalence ~with my angel, a visual novel (dur. 330 min) on Steam and itch.io.
February 2025: Founded Effigy Softworks
February 2025: Left High Dimensional Research
- September 2024: Closed decept.org, a public access fediverse instance, after four years.
- April 2024: Opened paralogue.org, an internet forum for dreamers and despondents.
July 2023: Dissolved Reciprocal
March 2023: Cofounded High Dimensional Research
- Reciprocal projects are covered on their own page.
June 2022: Founded Reciprocal
- September 2021: Released Teleceph, a novella.
August 2021: Departed Tlon Corporation
- March 2021: Gave a talk, “Pressure and Protolith,” on the history and architecture of the Landscape product.
- November 2020: Created decept.org, a Pleroma instance for fediverse access.
- May 2020: Wrote “Tools of Our Own,” a blog post for the Urbit project as a meditation on product-oriented consequences from the stack upward.
- April 2020: Appeared in the Urbit OS1 Launch video on a developer panel.
- December 2019: Gave a talk, “Designing a communal computing interface,” at the Chaos Communication Congress in Leipzig, Germany.
June 2019: Started contract with Tlon Corporation
- April 2019: Released “Charity,” an EP with Lapsed Catholics.
- December 2018: Released “Hetaera”, an LP with Lapsed Catholics.
October 2018: Aether Interactive disbanded
- September 2018: Released “Sol Hemochroma,” a visual novel (dur. 30 min), with Aether Interactive.
- June 2018: Released “Subserial Network,” an experimental narrative game (dur. 165 min), with Aether Interactive for Humble Bundle’s Monthly package.
- August 2017: Released “LOCALHOST,” an experimental narrative game (dur. 30 min) with Aether Interactive.
- May 2017: Released “Arc Symphony,” a short Usenet simulator (dur. 15 min) written in Twine (with its own ARG campaign), with Aether Interactive.
May 2017: Founded Aether Interactive
- January 2017: Released “Forgotten,” a CGA-flavoured digital horror game (dur. 4 min) written in Twine.
April 2016: Graduated from University of Toronto
- December 2015: Released “Sonic OC 7,” a short vignette game (dur. 3 min) based around a ghostly Macintosh and Sonic roleplayers.
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